Mohammad Khalikh

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Zbrush Environment Sculpting


An Environment sculpting that I worked on long time ago.

Used Maya to model the basic shapes of the rocks, then used Zbrush to sculpt, texture and create maps like AO map, Normal map and Cavity map.



AO, Cavity and Texture Maps Combined

Normal Map
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Blog Archive

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  • ▼  2016 (36)
    • ►  December (4)
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    • ▼  July (6)
      • Maya Particle Simulation
      • Zbrush Environment Sculpting
      • Global Illumination Practice
      • Finally Dual Monitors!
      • Final Year Project
      • Here we Go! Semester 5
    • ►  June (4)
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