Mohammad Khalikh

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Maya Particle Simulation



Maya Particle Simulation




Created a basic butterfly model and animated it using sine deformer.

Created the particles and the instancer to instance the object.

Created the waterfalls using another particle emitter and used Particle collision event editor to create the secondary particles.
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Blog Archive

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  • ▼  2016 (36)
    • ►  December (4)
    • ►  November (6)
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    • ►  August (1)
    • ▼  July (6)
      • Maya Particle Simulation
      • Zbrush Environment Sculpting
      • Global Illumination Practice
      • Finally Dual Monitors!
      • Final Year Project
      • Here we Go! Semester 5
    • ►  June (4)
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VFX Compositing Lighting Houdini Assets Unity3D Exhibition Games Motion Graphics Sculpture VR WWI Films Modelling Photoshop Virtual Reality Particles Shorts Storytelling Substance Painter After Effects Animation Mantra Previz Screenplay Scripts Sketches Arnold Interviews Mental Ray Renderman Workshop Zbrush storyboarding studio
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