Lighting and Rendering in Mental Ray

Lighting using point lights and GI.
Rendered this scene that I made a long time ago using Mental Ray in Maya.

Render time - 16 minutes per frame.



Particles in Unity

Started with particles in Unity.
This will come in handy for my diploma VR project "Samurai" 


Lighting in Unity

Learned different types of lights in Unity.

Also learned how to use real-time and baked lighting used in Unity.
Real-time GI can be used for the high-performance consoles.
Baked GI can be used to optimize the game.

This is a screenshot of the scene where I've used real-time GI.


Assembling the assets in Unity

A warehouse project that I'm working on for a VR game at Gamersroof.


Substance Painter

Most of the 3D games use Substance Painter for texturing. Just started working on Substance Painter and I'm already in love with this software.

Here's a screenshot of the model I'm working on in Substance Painter 2.



Intern at Gamersroof

It's been 4 days. Working as an Intern at Gamersroof as 3D Generalist. Well, modelling for games is completely a different approach than modeling for films.

Having fun as I work here along with Siddhesh Meher.

GAMERSROOF

http://gamersroof.com/

Snowy Forest in Houdini

Followed a tutorial by Niels Prayer and created this using L - Systems.
By following this tutorial I got a good understanding of L - systems in Houdini.
Gained compositing skills in After Effects.




Created the whole scene in Houdini
Rendered in Mantra
Composited in After Effects.