"Rocket Rohan" (Working title)

A 2D feature film script that I've been working on. Completed the whole story and concept. Completed 60% of the screenplay. Hoping to complete the screenplay before June 2017.


Renderman Basics

Learned the basic lighting and shading using Renderman in Maya. 
The basic AOVs and render settings.


This is a basic render I did while learning Renderman.
Planning to render a whole environment in Renderman after learning.


Lighting and Rendering in Mental Ray

Lighting using point lights and GI.
Rendered this scene that I made a long time ago using Mental Ray in Maya.

Render time - 16 minutes per frame.



Particles in Unity

Started with particles in Unity.
This will come in handy for my diploma VR project "Samurai" 


Lighting in Unity

Learned different types of lights in Unity.

Also learned how to use real-time and baked lighting used in Unity.
Real-time GI can be used for the high-performance consoles.
Baked GI can be used to optimize the game.

This is a screenshot of the scene where I've used real-time GI.